Voxel rewrite progress
The Voxel code is being rewritten by HACKhalo2, from 70% to 80% is new code. Most features are retained but some had to be modified to accommodate the new code. Here is a list of what features were changed or replaced
Changed
- ECS Components has been reworked.
Replaced
- World.
- Dimensions.
- Chunks.
- Blocks.
- State Machine.
The reason for this is to convert Universal in the core and on top write the client and server, this serves to keep most of the shared code in one place, speeding up the development process. The actual state of the code don’t allow to play, because of that there will be no updates until reaches a playable state.
If you what to check the process or contribute please go to Github.