May 23, 2017 by Guerra24
Today’s episode is a short one, there’s been major refactoring under-the-hood but is too boring for a video so I’m making this one. In this episode I add support for multiple languages and translations using .json files. Just that so, Enjoy! (there’s no music atm, maybe add in future episodes).
May 7, 2017 by Guerra24
In this episode of “Voxel Gamedev”: I do the spotlight implementation and change how lights are loaded into the shaders. The spotlights are based in the Learn OpenGL, light casters article, although the lightning code is a minor modification of the PBR directional light.
May 5, 2017 by Guerra24
This is the first video of Voxel Gamedev “diary” (kind of), I will be creating one video per programming session.
In this session I finish the task bar implementation, rework how maximized windows render decorations and implement title bar double-click to maximize.